Showing posts with label Blitzkrieg Commander II. Show all posts
Showing posts with label Blitzkrieg Commander II. Show all posts

Sunday, September 28, 2014

PDX Games Day - September 27

I organized a historical games day at Guardian Games yesterday, and got a pretty decent turnout. Thanks to everyone who attended!

We had some SAGA...
Anglo-Danes repulsing a Viking assault


Some Flames of War (my Russian infantry battalion lost to the Germans)...
Russian infantry watch their armored comrades fall to German anti-tank guns


Some Blitzkrieg Commander II...
German defense of the village of Anatevka from the Red Army


And Ivan (Nordic Weasel Games) demoed Five Men in Normandy for a few folks:
A Soviet patrol mixes it up with a tiny German roadblock

I'm planning on another games day at Guardian on October 11. (Sadly, I'm missing out on Tactical Solutions out in Spokane...)

Friday, September 12, 2014

Battle Report: Patton's Desert War...

Peter, Jared, and I decided we'd take a crack at Blitzkrieg Commander II, as an alternative to Flames of War. I refereed, since I have the most (two games) experience with the system, and set up a North African table for Jared's Red Army tanks to assault Peter's 101st Airborne. (I dunno, Alien Space Bats must have done something...)

This was quite a small game, actually, but it still took almost three hours before we called it - all that fumbling with new rules.

The US defended a hill with a half-company of Airborne backed up by a 57mm anti-tank gun, a pair of MGs, some off-board artillery, and a single 81mm mortar. The Russians came in through a village just north of the hill with five T-34/85s, an ISU-122, and some tank riders; unfortunately, they'd placed their single mortar too far away to effectively receive orders...

At first we thought the Americans would simply be steamrolled by the Russian tanks, but they proved to be surprisingly durable. BKC II's command system provided significantly more randomness than we're used to with FoW, especially since the Americans only had one commander; when he failed his command roll, that was it for the turn!

Second-to-last turn
One question we had was the command penalty for multiple orders to a unit. We're not sure if it applies to the entire formation that contains the unit, or only to that unit itself. Still, overall it was a good game. Next time we'll have to bump it up to around 3,000 points to a side...