Sunday, April 19, 2015

Just A Games Con Masters Tournament, April 18

I drove all the way down to Corvallis yesterday - ninety miles of gorgeous weather through farm country. Might have been the best part of the day, which tells you something about the games. I was attending the Just A Games Con for a small Warmachine Masters Tournament. It ended up with nine players, myself being the ninth, and I got the bye in the first round. So I only got to play two games...

First game was against Chadd's Circle Orboros. He was the only player at the tournament running with the Active Duty Roster, and was playing Mohsar/Cassius. The scenario was Recon, but that proved irrelevant for our game. He dropped Mohsar versus my Zaal list, and after adjusting with his ADR specialists, produced the following matchup:

Supreme Aptimus Zaal and Kovaas
* Aptimus Marketh
* Cyclops Raider
* Cyclops Shaman
Hakaar the Destroyer
Extoller Soulward
Gatorman Witch Doctor
Saxon Orrik
Paingiver Task Master
Gatorman Bokor and Bog Trog Swamp Shamblers
Venator Slingers (max)
Nihilators (max)
Immortals (max)
Swamp Gobber Bellows Crew

Mohsar the Desert Walker
* Ghetorix
* Megalith
* Gorax
Alten Ashley
Saxon Orrik
Gallows Grove
Gallows Grove
Shifting Stones + Stone Keeper
Tharn Bloodtrackers (max)
Farrow Slaughterhousers
Farrow Slaughterhousers

Mohsar won the roll and elected to go second. This was probably the right choice.

This was a bad matchup for four reasons:

  1. Chadd's a good player, one of the best in our meta.
  2. He just got into Skorne as a side army, so he knows what my stuff does.
  3. He was able to swap out a heavy and put in the two units of Slaughterhousers to negate all the Tough I had on the field, plus add in some Remove From Play to prevent my Shambler Engine from working at full capacity.
  4. I'd never played this Zaal list before.

So things didn't go well for the Skorne Empire. He was able to use the Pillars of Salt and the Bloodtrackers to dictate the terms of engagement in the center of board. First round he dropped pillars to prevent me from engaging the Bloodtrackers with much of anything; second round he used the Bloodtrackers to clear a space and did it again. Third round he went for a teleport assassination with Ghetorix and won the game. (I'd almost killed one of the stones on the prior turn, but the dice failed me!)

I had issues with deployment and unpacking my army - Hakaar never got into contention simply because he was jammed up, for example. The Slingers might have been very useful against the Pillars of Salt, but because I'd deployed first and put them off on one flank, they weren't able to get into effective range before they were killed off by Bloodtrackers and Slaughterhousers. Immortals, too, were pretty well jammed out of the fight by my own models.

So, some thoughts from this game:

  • Practice! Have to practice deploying and unpacking first turn.
  • This list probably wants to go second, just for some extra room in the deployment zone and for the ability to react to the opponent's deployment.
  • I should probably drop Saxon and the Swamp Gobbers for a Tyrant Commander and Standard Bearer. The extra 2" of movement from Press Forward will extend the threat range of the Slingers and help alleviate some of the unpacking issues.
  • The Slingers and Immortals might end up being replaced, probably with Swordsmen or Karax and Venator Reivers or Keltarii (or a second unit of Nihilators). That'll have to wait for a few more test games in better matchups, though.
  • Might want to drop the Gatorman Witch Doctor for an Ancestral Guardian. Again, needs some more games before I decide.


The second game was against Scott's Legion of Everblight. Scenario was Close Quarters, terrain was largely irrelevant. He'd lost both games in earlier rounds, so he went with his experimental Kallus list instead of Lyllyth 2. He also won the roll and went second. The lists were thus:

Makeda and the Exalted Court
* Molik Karn
* Bronzeback Titan
* Titan Gladiator
* Cyclops Brute
* Cyclops Brute
* Cyclops Shaman
Agonizer
Mortitheurge Willbreaker
Paingiver Beast Handlers (max)
Swamp Gobber Bellows Crew

Kallus, Wrath of Everblight
* Succubus
* Nephilim Soldier
* Zuriel
* Afflictor
Blighted Nyss Shepherd
Fyanna the Lash
Strider Deathstalker
Strider Deathstalker
Totem Hunter
Blighted Nyss Legionnaires + Captain Farilor & Standard
Strider Blightblades
Spawning Vessel
Blackfrost Shard

This was a straight mash up that Scott lost on clock, as he'd never played this list before and it has a lot of moving pieces. If he'd not timed out, he probably would have won. At any rate, I went with the usual approach for Makeda's Brute Squad: Run up the table, then jam with the brutes and threaten with Makeda, Karn, and the Bronzeback. It would have worked, too, if not for Kallus' feat and the ambushing Blightblades. He advanced a bit more cautiously up the table, with his Legionnaires under their mini-feat and in Defensive Line, plus Unyielding from Kallus, putting them at a respectable ARM 22.

I put Makeda into position to dominate the near flag and jammed the left and right sides with a Brute each - not enough to tie up everything, but tying down about half his models and presenting him with targets that had to be dealt with. Karn killed off the Deathstalker on my left, then Fate Walked back, and here's where I made a critical mistake: I left him with 4 Fury and Makeda with 3. She wouldn't be able to leach him to empty. Everything else moved up to threaten.

His second turn he brought the Blightblades on to contest my flag, preventing me from scoring. They didn't do anything else during the game, but that was enough, since I had to deal with them. He killed of the Brutes, as expected, and it takes a considerable effort to do so, as expected. Then he popped feat, so any warriors I killed became Incubi - and, incidentally, that shuts down Makeda's feat as well, since her feat triggers on destroyed and Kallus' feat triggers on disabled. Third turn co9mes around and I rolled boxcars on Karn's frenzy check, essentially losing me the game - without his ability to kill scores of infantry, I can't chew through enough to overcome Kallus' numbers advantage. I gave it a shot anyway, and fail; at the very last, I trampled the Bronzeback through the Legionnaires to get to Kallus, but they knocked out his Spirit with free strikes so that was a bust.

He went for an assassination himself on his turn, with about six or eight minutes left on the clock, but it failed and he timed out. I might have been able to squeeze out a win, but it would have been dicy at best.

Lesson from this one:

  • I probably should have been more aggressive. A few extra inches up the board on the first turn might have brought Karn and Makeda into position to feat on the Legionnaires on second turn, and thus remove them from the table, before Kallus got a chance to bring his feat into play.
  • If not, perhaps I should have been a little less aggressive with the Brutes. If he'd had to charge them to eliminate the, Set Defense would have brought their DEF up to 15, which is quite a bit better...


Saturday, January 17, 2015

Starscream for Warmachine

I just finished a rather neat commission. The client wanted some Warmachine Protectorate of Menoth done up in Starscream's color scheme (from Transformers) on the theme that Vindictus is the treacherous, power-grabbing Starscream of the faction. So here they are.

Vice Scrutator Vindictus

Sanctifier Warjack

Errant Exemplar unit + Officer and Standard Bearer

Tuesday, December 30, 2014

January 2015 Historical Games Day: Saturday, January 10, 12pm

We'll be doing the January Historical Miniatures Game Day on January 10, 12pm, at Guardian Games. I expect some SAGA, some Bolt Action, and maybe a few rounds of Disposable Heroes or Sails of Glory. (Sorry for the short notice, but that's scheduling for you.)
 
Guardian Games
345 SE Taylor St
Portland, OR 97214

Thursday, December 25, 2014

December PDX Historical Miniatures Game Day

Four-way SAGA game in progress

The December games day was a success, especially considering how busy folks get around the holiday. We had a few games of SAGA go down, a game of Bolt Action, and a new player showed up with some of his family and ran a pretty sweet tank battle game using Disposable Heroes and some 1:48 (I think) scale Shermans, Tigers, and T-34s.

In the non-historical side, sort of, I played a game of Lion Rampant with Jared's 15mm fantasy figures and was duly impressed - it plays quickly and fun. We also had a few demo games of the new Robotech miniatures game.

As we were packing up the DBA guys showed up for a few games. Sadly, I couldn't stick around...

DBA armies being mustered

Sunday, December 7, 2014

Battle Report: Ticket Takedown, December 6

I went to the Ticket Takedown at Salem's Haven Gaming yesterday and went 2-2... Which isn't as well as I expected, but still, not too bad. No pictures, sadly. The tournament was 50 point Steamroller using the SR2015 beta scenarios; two lists, divide and conquer, first place gets a ticket to Lock & Load 2015.

Here's what I brought:

Supreme Aptimus Zaal and Kovaas (T4 theme list)
* Cannoneer
* Raider
* Aptimus Marketh
Ancestral Guardian x4
Hakaar the Destroyer
Extoller Soulward x3
Immortals (max) x2

Dominar Rasheth (Chain Gang T4)
* Cannoneer
* Sentry
* Gladiator
* Krea
Paingiver Beast handlers (max)
Paingiver Task Master x2
Gatorman Posse (max) x2)
Agonizer x2

I'm pretty comfortable with the Zaal list. While the Rasheth list is held up as quite good, in my experience the gators die too quickly. Maybe I'm playing them wrong.

First game was against Brett's Cryx. I dropped Zaal versus his Goreshade 3. This was shaping up to be a good game, but I put Zaal about an inch too far forward, and he was able to pull off a top of 2 assassination with feat to stationary Zaal and then dropped a couple of Siphon Bolts and Leviathan shots onto him. Whoops.

Second game was versus JC's Skorne - not really a mirror match as we were both playing rather different lists. He dropped Makeda 3 versus my Rasheth. Since we both knew exactly what each others' stuff did, play went very quickly... He managed to set Rasheth on fire first turn with an Incindiarius shot, which made me die of shame a little. Luckily, the fire went out on the next turn. I ran my beasts up the middle and sent the gators along either flank. The Immortals on my right promised to be a serious problem for the gators, but I was able to largely neutralize the Incindiarii on the left with the other gator unit. Popped feat on second turn, ate the Incindiarii and did my best to tie up the Immortals. He came back, feated, and used Karn and Makeda to wipe out half the left-hand gators and then do considerable damage to the Sentry and the Gladiator. But he didn't kill either beast, so I was able to do a fast assassination on my third turn, since Makeda was in melee with both beasts, and that's pretty much a win.

After lunch, third game was against Kyle's Cryx, in Destruction (two flags, two objectives). He dropped a classic Asphyxious 2 lists - bane knight, bane thralls, Tartarus, and Satyxis Blood Witches. I dropped against that, and thanks to going second, I was able to put a boosted Cannoneer shot into Asphyxious on the second turn and drop him to half his health. Next turn, he immediately put Asphyxious behind a wall right on the edge of the kill box, and I left the Cannoneer in the middle of the board to keep him there. Under feat and a rather injudicious use of last stand, I was able to remove most of the Bane Knights and Blood Witches, and shifted hard to the right in an attempt to score. In the end it went to time; I was able to kill the objective, clear the flag, and dominate for two points with about two minutes left on my clock and ten seconds left on his; flipped the clock and he just let it go. A good game, even if it was a grind for both of us.

My final game was against Scott's Legion, in Incursion (three flags). He brought Saeryn, two Angelii, hex hunters, and (most importantly) the new Blight Blades, which he kept off the board to ambush. I dropped Rasheth, my usual anti-Legion tech. In retrospect, Zaal might have been a better choice. This game, the gators on the left (against the Hex Hunters) died very quickly to their spells, while the ones on the right did somewhat better and eventually tied up his left flank. The Sentry proved to be the most important piece in this game, with Locker tying up both Angelii for a couple turns. Sadly, it wasn't enough; even though I started scoring as soon as I could on the right flag, Rasheth has a hell of time running away from ambushing Blight Blades. I wasn't able to keep him alive long enough to win on scenario. If the dice had been a little more favorable, I might have cleared the center flag and been able to score there... but that just didn't happen.

So that's two wins and two losses. On the whole, I'm not displeased with my performance. I'm much happier with how the Zaal list played, while the Rasheth list is leaving me a bit cold. I'm going to change it up; I'm just not sure if I'll go for the full titan herd (six titans) or if I'll try the new Trident list that's going around (Gators, three titans, three Drakes).

Friday, December 5, 2014

December PDX Game Day: Saturday, December 20, 2014

Germans vs. Americans at Tanksgiving 2014

The next PDX Game day is planned for Saturday, December 20, 12pm, at Guardian Games. We'll be playing some SAGA for sure, and possibly some Bolt Action, Lion Rampant, and maybe even some Black Powder or Piquet.

Guardian Games
345 SE Taylor St
Portland, OR 97214

Thursday, November 20, 2014

November Historical Games Day AAR

We had an excellent turnout this past weekend at the PDX historical games day. Special thanks to the guys who drove all the way from Seattle! The action was all SAGA and Bolt Action:

A German platoon faces off against an American force over a bombed-out village.

Welsh take on the Vikings

Byzantines and Vikings compete to capture an Anglo-Dane village

Vikings versus Normans

Defending the fort
The next game day will be December 20th. There's also a game day down in Salem at Haven Gaming on the 13th!