Monday, April 1, 2019

Warmachine Tournament Report, March 31

Final game, early days
After a bit of a dry spell, I got three games in Sunday at Rune & Board in a local steamroller tournament. I went 0-3, but it's just as well; I was testing out a bunch of new tech cold, so it was definitely an opportunity to learn instead of strive for victory.

I brought two lists, as per usual, but only played one:

Bump in the Night theme force
King of Nothing
2x Crabbits
2x Clockatrices
Gorehound
2x Hollowmen (max) + Lantern Man
2x Mad Caps
2x Neigh Slayers (max)
Eilish Garrity
Glimmer Imp
Lord Longfellow

Bump In the Night hasn't been a very popular theme force for good reason, because the Grymkin infantry are fairly lackluster and the theme doesn't do much to improve them. Still, the Clockatrice makes a difference, and some new models coming out this month ought to make them tick a little better. So I thought I'd try it.

For the first round, I faced off against Danny, one of the best players in the area, playing Retribution of Scyrah. He dropped a Garryth 2 list with a bunch of mage hunters. I forget the scenario, but it was one where he was able to push in and win on scenario while I scrambled to figure out what all my stuff did... Highlights of this match up were finding out that the King's cloud wall is, in fact, remarkably effective if used carefully, even against lists that pack LOS-ignoring tech. Also, Mad Caps are fun but seem tricky to use well.

Second round was against Kyle, to whom I had just sold a Slayer warjack. He promptly used against me in a classic Asphyxious 3 'jack spam list. Curses! I'd never faced this list archetype before and it was interesting. Cloud wall again really slowed down his alpha, and a plethora of low-value targets gave his high-value attacks less, um, value. However, I wasn't able to take down as many 'jacks as I needed on my first turn of attacking - missed a few attack rolls - and since I'd put King way out there, he was able to snag an easy assassination.

Third round was against Berks' accursed Kaelyssa Forges of War list, with that stupidly powerful Dawnguard Trident and the Dawnguard Destors. (It's the matchup in the picture.) I actually did somewhat better than I expected in this one, but clocked out nonetheless. The key mistake I made here were that I counter deployed my Neigh Slayers to take on his Trident, and they can't really handle it it. The key point is that it both outthreats them (17" without a charge compared to 9.5") and has enough firepower to fairly reliably kill 4-5 of them a turn. In the end, I ran out of time trying to clear a zone to just score points. It's possible that I might have been able to grind it out scenario, but I think the Trident would have swung it in Berks' favor on attrition or even assassination - especially after he eliminated one of my Clockatrices. I think I'm going to have to start bringing Old Witch 3 just to counter the Ret ranged game that I keep seeing at these things...

Over all, good games and a good event. Props to James for running it.

No comments: